Artistic Intention

Relates to all the considerations and contextual aspects that are taken prior to the design process. It is the most conceptual theme and concerns the top-level reflections that occurs before implementation. From a protagonist metaphor, this aspect would relate to the Designer. (le Prado and Natkin 2014)

Context

Information about the overall type of space in which the installation is built. Induced from the various contexts surrounding the corpus' installations.

Outdoor Public Space

Outdoor spaces accessible to all peoples such as plazas, squares or parks.

Indoor Public Space

Indoor spaces accessible to all peoples such as libraries.

Exhibition

The installation is/was exhibited, for instance at a gallery or in a conference.

School

School from kindergarten to secondary school.

Prototype

The installation has a temporary design that is subject to improvements.

Care Center

Place dedicated to health care such as hospitals or nursing homes.

Transportation

The installation is situated in a transportation means such as a car or a boat.

Audience

Type of audience targeted by the installation. Induced from the corpus.

Adults

Though children may or may not be able to access it, they are not the primary target of the concerned installation.

Children

The concerned installation is specifically made for a young audience.

Both

The concerned installation can be equally approached by all audiences.

Lifespan

Duration in which the installation was or is planned to remain active. It is a common approach to categorize sounding artwork, since it is determinant for the design process. (Bandt 2005)

Ephemeral

No more than several months, for example in a temporary exhibition.

Semi-Permanent

Can last several years while not being permanently integrated to urban infrastructures.

Permanent

Permanent integration to urban infrastructures.

Role of Sound

Inspired from Pressing's categories for sound roles in electronic media. (Pressing 1997)

Expressive

Expressive or artistic purposes. Can also consist in Pressing's environmental category.

Informational

Sound emphasizes information transfer such as speech.

Didactic

The sound implies not only an information transfer but aims in bringing knowledge or skills to the user.

Therapeutic

For reeducation or musical therapy purposes.

Visitor's Position

Concerns the visitor's potential motion around or inside the installation.

Sweet Spot

The visitor is required to have a static position.

Dynamic
No Specific Path

The visitor is free to move inside or around the installation with no specific path.

Pathway

The visitor is able to move across a path determined by the installation's creator.

Intervention Visibility

Gives detail about what can or can't be seen from an installation.

Sonic Elements

Sound-emitting devices can be clearly seen by the visitor.

Non-sonic Elements

Parts of the installation that do not emit sounds can be clearly seen by the visitor.

Visual Interface

A visible component of the installation from which visual properties can be altered through interaction. Typically consists of a screen but is not limited to it.

Non visible

The installation can't be seen by the visitor.

Sound Design Approach

Materials and techniques used for sound design.

Materials

Relate to the nature of the sound contents and their origin, and is mostly inspired from Landy's framework. (Landy 2007)

Abstract

Sounds that can't be ascribed to any real or imaginary provenance.

Referential

Recorded sounds that suggest or at least don't hide the source to which they belong.

Pre-existing Material

Named samples in Landy's Framework. Sound Materials that existed before the creation of the installation and were created in a different context.

Local Recordings

Sound recordings taken in proximity of the installation, or recordings from local residents. (Tittel 2009)

Infrasounds

Sound materials from which frequency content is below the auditory threshold.

Process

Specific process involved to generate sound content. It is also inspired from Landy's framework. (Landy 2007)

Sonification

Refers to a mapping process for representation of non-sonic data through sound.

Feedback Generated

Artificial generation of acoustic feedback through a combination of microphones and loudspeakers. (Eck 2013)

Auto-generated

Sound materials are emitted in the absence of interaction. In other words, the installation can generate sounds autonomously.

Noise Cancellation

Specific use of noise cancellation technology.

Site's Acoustics Involved

Acoustic properties of the space surrounding the installation are explicitly exploited.

Lighting Design

Refers to specific lighting involved by the installation.

Static Lights

Spotlights or similar structures are used to emit static rays of light.

Dynamic

The lighting involved by the installation is dynamic and typically reacts to the user.

No Lighting

There is no specific lighting involved by the installation.

Interaction

Aims at characterizing the mutual relation between the interactor — being a visitor, a user, or the surrounding environment — and the installation. It is associated to the in-between reflections between the foremost intentions and the ultimate technical implementations and would relate to the interactor. (Birnbaum et al. 2005, le Prado and Natkin 2014)

Inter-Actors

Number of people simultaneously involved in the musical interaction. (Birnbaum et al. 2005, Bandt 2006)

One

One user is required for the interaction.

Several

Between two and ten people can simultaneously interact with the installation.

Many

More than ten people can simultaneously interact with the installation.

Countless

Installations in which the number of people that can interact with the installation is countless: it is very difficult if not impossible to determine the exact number of inter-actors.

None

The installation does not require a user but rather adapts its content with inputs from other kinds of systems. Typically, the installation is adaptive and reacts to its surrounding environment.

Interaction Type

Also named Type of Control, it refers to the specific nature of the relation between the interactor and the installation. (Goudarzi and Gioti 2016)

User Interaction

The installation interacts with visitor(s).

Embodied

Possesses a physical embodiment or tangible interface for interaction. (Goudarzi and Gioti 2016)

Visitor's Motion

The input for interaction is the visitor's or part of its body's motion.

Visitor's Sounds

The input for interaction are the sounds emitted or that arise from the visitor.

Network

The installation queries information coming from visitor via contactless digital networks (GSM, Bluetooth, GPS, Internet).

Global Activity

The installation records information from the surrounding human activity such as crowd frequentation or roadway traffic.

Facial Expression

The installation tracks facial expressions from the visitor(s) such as a smile.

Eye's Movement

The installation tracks the visitor(s)'s eye's movement by measuring the point of gaze or the position of the eyes relative to the head.

Brain Activity

The installation tracks the visitor(s)'s brain activity, for instance through Electroencephalography.

Adaptive

The installation does not interact with humans but reacts to its surrounding environment.

Nature and Environment

The installation queries information from the natural realm, for instance through a form of biomimetics or through meteorological information.

Feedback Type

Refers to the output modalities regardless of the type output device, also called Feedback Modalities. (Birnbaum et al. 2005)

Auditory

Emission of sound.

Visual

Emission of visual information.

Haptic

Conveys information related to the sense of touch. Can consist for instance in tactile feedback or force feedback.

Heat

Emission of information related to thermoception. Temperature is artificially regulated as a result of interaction.

Smell

Emission of odorant fragrance as a result of interaction.

Taste

Regulated alteration of taste, for example by delivering vibrations through the lips, tongue and teeth.

Musical Control

Indicates the level of control a visitor exerts over the resulting musical output of the system. (Birnbaum et al. 2005)

Timbral

The visitor controls continuous timbral parameters such as the amount of noise or spectral properties.

Note-Level

The visitor controls discrete musical events such as musical notes or rhythmic patterns.

Process

The visitor controls musical processes such as loops or complex patterns playback.

Input/Output DoF

Refers to the number of input and output modalities available to the user or visitor. It does not represent the number of input and output controls as in Birnbaum's dimension space. (Birnbaum et al. 2005)

System Design

Concerns the practical realization of the installation, from its components to its diffusion parameters. It emphasizes on the practical realization of artistic intentions as well as interaction design, and would relate to the System. (le Prado and Natkin 2014)

Spatialization

Refers to the number of sources used, their spatial disposition as well as their diffusion and control parameters that are used to create a spatial musical experience for users or visitors. (Landy 2007, Bandt 2006)

Number of sources

Number of sound-emitting sources belonging to the installation, regardless of their associated sound generation technique. Multiple sources is accounted when the installation takes use of three or more sources.

Diffusion Orientation

Concerns the number of direction(s) to which the sound is diffused by the installation, as well as their evolution through time.

Towards the same point

All sources point towards a unique point.

Towards different points

The installation's sources point toward different points in the space.

Evolving

The diffusion orientation(s) dynamically evolve through time or with interaction.

Directivity

Relates to the directional nature of the sound source(s).

Directive

Relates for instance on parametric loudspeakers and beamforming. More rarely, can be associated to installations that take use of non-directive sources if they are meant to radiate in a specific area covered by the installations without affecting the others.

Non-Directive

Sound sources are non-directive and are not intended to radiate in a specific area covered by the installation without affecting the others.

Headphones

The visitor(s) use stereo headphones as a sonic interface with the installation.

Control

Refers to the nature of the playback algorithm or diffusion method across sound sources. (Landy 2007)

Automated Spatialization

Refers to automated spatialization systems, in which some or all aspects of the way sonic material is presented spatially are automated. (Landy 2007)

Channel-based

Refers to simple track-based playback across sources. In other words, each sound source plays the same or different soundtracks or loops.

Sound Generation

Concerns the nature of the installation's sound-emitting devices. Note that a given installation can use multiple sources that rely on differing generation techniques.

Speakers

Speakers are here defined as systems containing both an electro-acoustic transducer and the enclosure to which they are embedded into, if there is one.

Musical Instrument

Various definitions are provided in the literature for what is, or not, a musical instrument. It is proposed here to define musical instruments as standalone tools that can be used alone and by a single user to generate sound. It can consist in traditional acoustic instruments but also of digital musical instruments. (Malloch and Wanderley 2017, Bengler and Bryan-Kinns 2013)

Other Sound Sources

Sources that are neither speakers nor musical instruments. They are segmented along three generations techniques inspired from Lacey's three approaches for transforming sound environments. (Lacey 2016)

Electronic

Electro-acoustic transducers that are not embedded into a speaker but rather inside an object that has or used to have a different or additional purpose (typically an old TV or radio).

Resonant

Sources that rely on resonant properties of specific materials such as tubes or pipes. As in Lacey's framework, resonances from the room in which is located the installation are not considered in this category.

Mechanical

Sources that emit sound through contact of different materials such as friction, while not explicitly relying on acoustic resonances.

Type of Input Device

Describes the kind of device that receives information that is processed for interaction. It can consist in a sensor or in a device containing several sensors. A classification is provided among the nature of the measurand along White's classification scheme for basic sensors, and among the global nature of the device for others. Complex devices such as touch-sensitive devices may rely on basic sensors such as capacitance sensors. However, for those types of input devices, only the entire built-in device is accounted for, regardless of the sensors it is constituted from. (White 1987)

Electric, Magnetic Sensors

Measures either electric or magnetic information.

Capacitance Sensor

Measures and detect anything that is conductive via direct or non-direct contact.

Cartridge, Tape Reader

Magnetic tape cartridge reader.

Voltage Sensor

Determinates the amount of voltage in an object (either AC or DC).

Potentiometer

Measures variation of electric potential through sliders, thumbwheels or spinning knobs.

Force and Pressure Sensors

Measures mechanical forces such as pressure or acceleration.

Accelerometer, Gyroscope

Measures proper acceleration or angular velocity, relative to the sensor's position.

Torque Transducer

Converts torque into an electrical signal.

Pressure Sensor

Device that measures pressure inside a fluid (gases or liquids).

Bend Sensor

Also called Flex Sensor, it is a sensor that measures the amount of deflection or bending.

Image Sensors

Detects electromagnetic radiations such as visible light or infrared.

Camera

Detects visible light.

Motion Sensing Device

Detects complex motion through infrared sensors. Typically consists in a built-in device such as a Kinect.

Microphones

Specific type of mechanical sensor that is categorized apart due to its frequent use.

Microphone

Sensors that converts acoustic waves in the air into electrical signal, regardless of the technology used (for instance MEMS, dynamic, condenser microphones...).

Piezoelectric Sensor

Contact microphone that detects vibrations of a material through a piezoelectric material.

Controllers

Remote built-in input devices that conveys information through various sensors and protocols, and that were initially designed for video games or office work.

Touch-Sensitive Device

Flat device that responds to touch by transmitting the coordinates of the touched point to a computer. May consist in a screen.

Remote Motion Tracker

Remote device — typically wireless — containing accelerometers and/or gyroscopes to track variations in its position or angular velocity. Typically consists in Wiimotes or in cellphones.

Mouse and Keyboard

Devices initially designed as computer input devices. A mouse is a handheld pointing device that detects two-dimensional motion relative to a surface. A keyboard uses an arrangement of buttons that act as mechanical levers or electronic switches and is used to enter symbols and typewriting.

Game Controller

Remote controller initially designed for video games that does not track its relative motion. Typically includes several joysticks and buttons.

Novint Falcon

Specific kind of remote controller that tracks 3D position of a handle. Also provides haptic feedback. (Rodriguez and Velazquez, 2012)

Detectors

Actuators that are triggered by a discrete event.

Pressure Pad

Pad that is triggered when pressed (typically by a foot or a hand) thanks to a mechanical lever or electronic switch.

Proximity Sensor

Switch that is triggered by any proximity (contactless) motion, such as the motion of a visitor. Typically consists in an infrared actuator.

Server-Client

Client computer system that receives information from a distant server through various protocols such as GPS or Internet. Can also consist in personal or local area network, for example by using Bluetooth technology.

Identification

Devices designed to detect specific objects to which is embedded an identification pattern, regardless of the measurand.

Radio-Frequency Identificator

Device that uses radio waves to passively detect a tagged object.

Coin Detector

Detects insertion of a coin. May be able to identify the type of coin inserted.

Barcode Scanner

Also called barcode reader. Optical scanner that can read and decode printed barcodes.

Bio-Signals Sensors

Devices that detect physiological or biometric information from the visitor(s).

Electromyograph

Evaluates the electrical activity from skeletal muscles.

Electroencephalograph

Records electrical activity from the brain.

Fingerprint Sensor

Identifies fingerprint from a finger when dragged or lied over a scanning area.

Environment

Input device that receives information from the installation's surrounding environment rather than to the Visitor(s)'s.

Light Sensor

Measures illuminance by converting light energy into electrical signal.

Temperature Sensor

Senses the amount of heat energy and its evolution around the sensor.

Wind Sensor

Measures wind speed and direction.

Seismometer

Sensor that responds to ground motion such as motion caused by earthquakes.

Rain Sensor

Sensor that detects the presence and intensity of rainfall.

C02 Sensor

Sensor that measures the concentration of carbon dioxide in the air.